Enchant basics
Enchanting costs Stars at the enchant book near spawn. Each roll applies a random enchant at level 1. Upgrade enchants to level 7 for maximum multiplier impact — especially Energetic enchants during your first ten rebirths.
Do not chase Secret Agent enchants until your Energy income supports expensive hatch sessions. The beginner guide explains why Energy beats Strength early.
Best enchants by game stage
Early game: Energetic on every equipped pet. Mid game: mix Energetic with Power after rebirth 5+. Late game: full Secret Agent team plus SA Huge for Secret hunting. Quality-of-life: Magneto for star collection radius.
Mimic and team enchants
Mimic copies enchant effects across your team — valuable when paired with high-tier Secrets. Team enchantments require coordinated nine-pet setups and dominate trade-focused endgame accounts.
Energetic
Energy generation
Early game essential
Secret Agent (SA)
Secret pet hatch odds
Late game secret hunting
Mimic
Copy team enchant effects
Advanced team building
Magneto
Star collection range
Quality-of-life for throws
Power
Throw strength
Mid-game after energy is stable
Luck
Pet hatch rarity
Pair with high pet luck stats