Yeet a Friend Wiki

Yeet a Friend Enchanting

Yeet a Friend pet enchanting explained — Energetic, Secret Agent, Mimic, and when to upgrade enchants to level 7.

Enchant basics

Enchanting costs Stars at the enchant book near spawn. Each roll applies a random enchant at level 1. Upgrade enchants to level 7 for maximum multiplier impact — especially Energetic enchants during your first ten rebirths.

Do not chase Secret Agent enchants until your Energy income supports expensive hatch sessions. The beginner guide explains why Energy beats Strength early.

Best enchants by game stage

Early game: Energetic on every equipped pet. Mid game: mix Energetic with Power after rebirth 5+. Late game: full Secret Agent team plus SA Huge for Secret hunting. Quality-of-life: Magneto for star collection radius.

Mimic and team enchants

Mimic copies enchant effects across your team — valuable when paired with high-tier Secrets. Team enchantments require coordinated nine-pet setups and dominate trade-focused endgame accounts.

Energetic

Energy generation

Early game essential

Secret Agent (SA)

Secret pet hatch odds

Late game secret hunting

Mimic

Copy team enchant effects

Advanced team building

Magneto

Star collection range

Quality-of-life for throws

Power

Throw strength

Mid-game after energy is stable

Luck

Pet hatch rarity

Pair with high pet luck stats

Related pages

Frequently asked questions

How much do enchants cost?
Rolling starts at 1,000 Stars per attempt at the enchant book.
What enchant for Secret hunting?
Secret Agent on all equipped pets plus an SA Huge pet.